|On this page:|
Shop Games Online
Quake, Doom (id Software)
Myth, Halo (Bungie)
Everquest, other games
Handheld & Wireless
|Games Types||home - top of the page -|
www.smartcomputing.com/gameguide2000/gamehistory - History of game development from 1889 to present time.
Electronic games are implemented using different hardware:
|||Console games - also called video games. Consoles work as TV attachments, such as those for Nintendo or Sony playstations (1 or 2) . Games come on CD or DVD.|
|||Computer games - played on standard computers with various operating systems ( windows, Linux, Mac ). Games come on CD or DVD. Examples: Myth 2 and Diablo 2.|
|||Palm devices and cellular phones - may have computer games too (read more).|
|||Handheld game devices - from simple single-game to versatile small consoles like famous "Game Boy", which runs popular games Pokemon Gold/Silver and Super Mario DX (more than 400 game titles, more than 10 years in production, more than 100 mln copies sold).|
Some computer games can work with virtual reality helmets which you put on your head. This device has built in screen and sound and has the ability to detect the movements or rotations of the player's head. This makes first shooter games much more fun.
Most of today's games allow several players to interract and play together via internet (or LAN). Includes multiplayer gaming and chat.
|Games directories||home - top of the page -|
- Games directory on Google
Video_Games/ - Video Games directory on Google
Console_Platforms/ - Console Platforms
Nintendo/ - (Nintendo 64, Game Boy, Virtual Boy, etc.)
NES = Nintendo Entertainment System (1983-1994)
Sony/ - Sony (Playstations)
Sega/- Sega (Dreamcast, etc.)
dir.yahoo.com/Recreation/Games/Computer_Games/Cheats__Hints__and_Codes/ - List of gaming sites on Yahoo!
- Games on ZDNet
www.gamespot.com - ZDNet Gamespot
www.dmoz.org/Games/ - Open Directory project Directory on Games
dailyradar.com - news
http://www.smartcomputing.com/.. - Guide "Gaming and Electronic Entertainment". Guide Series Vol 8 Issue 10.
Sites to know:
|Gaming devices||home - top of the page -|
- comparison of several consoles
|Sony Playstation 1
Almost as small as a personal CD player. Includes the revolutionary Dual Shock Analog Controller, designed for better handling and precision. The controller has multiple vibration devices that react appropriately to the action in your Dual Shock-compatible game--whether there's a big explosion or a small speed bump.
32-bit processor, CD-ROM.
|Sony Playstation 2 Computer
(Launched in 2000) ~$300
128-bit Emotion Engine processor, 300 MHz clock rate
24X CD-ROM drive, 4X DVD-ROM drive
Supports PlayStation 2 CD-ROM, PlayStation CD-ROM, video DVD, audio CD
|Nintendo Co., Ltd., of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than one billion video games worldwide, has created such industry icons as Mario® and Donkey Kong® and launched franchises like The Legend of Zelda® and Pokémon. Nintendo manufactures and markets hardware and software for its popular home video game systems, including the Nintendo 64 and Game Boy - the world's best-selling video game system. As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in North America.|
64 - 64-bit graphics, CD-quality sound, 93.75 MHz.
Allows you to play all the amazing N64 games (sold separately).
The Nintendo 64 system has the capacity to use up to four controllers for multiplayer gaming.
|Nintendo 2000(Project Dolphin) - to be released in April 2001
128 bit 400 MHz, 64 MB
Game Boy (small hand-held).
Launched in 1989, in 11 years sold more than 100 mln devices.
Boy - was released in 1995.
Was sold poorly.
Parents were afraid that VB could cause
eye damage to children.
Nintendo doesn't produce VB games at all anymore.
Read more nintendoland.com.
Has good arcade and fighting games. www.sega.com
Console for video gaming
128-bit processor, 200MHz clock rate
16MB RAM, 12X CD-ROM drive
3-D sound, Yamaha Super Intelligent Sound Processor
3-D graphics, 16.77 million colors, Over 3 million polygons per second
|Xbox console (~$500): preview
- to be released in October 2001
DirectX API game development tools,
Intel Pentium III 733MHz processor technology with Streaming SIMD Extensions
300MHz custom-designed X-Chip, developed by Microsoft and nVidia,
64 MB of RAM (unified memory architecture)
Custom 3-D audio processor
8GB hard drive
5X DVD drive with movie playback, 1920x1080 maximum resolution, HDTV support
Four game controller ports, Expansion port, Proprietary A/V connector, 10/100 MBps Ethernet
Broadband enabled, Modem enabled (optional)
|Technology||home - top of the page -|
Gaming devices are optimized to display fast changing graphics, video
They use 128 bit RISC processors, specialized pattented graphics processors, etc.
Main companies invest billions and years in R&D (Research and Development).
www.channeltechnology.com/ - Channel Technology
www.playchip.com/mainleft.html - Play Chip
psx.ign.com/reviews/12258.html - play playstation games on PC using emulator (Bleem).
www.psx2central.com/naug00.htm - programming for the PlayStation 2 is very similar to building PC games. Main difference in the graphics. The PS2's graphics pipe is an extremely complicated beast and it often requires a tremendous investment in time and effort to get the desired effect.
www.psxnetwork.com/psxnjapan.shtml - PSXNetwork - Playstation 2 coverage
www.wishtech.com - The Adaptoid - use your N64 controller to play games on your computer! (USB interface).
http://www.powervr.com/WhitePapers/Whitepapers.htm - PowerVR technology (graphics and video processing) - used in Sega Dreamcast
http://dreamcast.ign.com/news/16137.html - adding Video conferencing and voice mail to the Dreamcast
Here are specs of latest Sega arcade board NAOMI2 (www.segaweb.com/news/0900/076.html):
|CPU: SH4 128bit RISC CPU
Graphic Engine: Power VR2
Sound Engine: Super Intelligent Sound Processor 32bit RISC CPU (64 channel ADPCM)
Main Memory: 32MB
Graphic Memory: 32MB
Model Data Memory: 32MB
Media: ROM Board, GD-ROM
# Colors: 16.77 million colors
Geometry Ability: 10,000,000 Polygons/sec
Rendering Ability: 2,000 Mpixels/sec
Effects: Bump Mapping, FOG, Alpha Blennding, MIP Mapping, Tri-Linear Filtering, Anti-Aliasing, Environmental Mapping, Specular Effect
Game Port: JAMMA Video System (JVS)
|Shop Games Online||home - top of the page -|
- Babbage's Etc. LLC
www.etoys.com - eToys
www.ebworld.com - Electronics Boutique
www.rocketdeals.com - Rocket Deals
www.fao.com - FAO Schwarz
www.funcoland.com - Funco Land
www.jcpenney.com - JC Penney
www.kbtoys.com - K·B Toy Stores
www.wishbook.com - Sears Wishbook
www.toysrus.com - Toys "R" Us (Redirects to Amazon.com)
www.wal-mart.com - Wal-Mart
www.blockbuster.com - Blockbuster Video (No hardware Online)
www.wbstore.com - Warner Bros. Studio Stores
|Tips, cheats, etc.||home - top of the page -|
- PC and console hints, secrets, walkthroughs, cheats, tactics, and more.
IGN Guides - game guides for PC and console games.
Cheat Planet - cheats and hints for Playstation, Nintendo 64 and a variety of PC games.
Gamerzone, The - hints, cheats, walkthroughs and tips.
CheatForum - collection of cheats, hints, tips, codes, solutions, and game links.
Cheat Code Central - cheat codes for the PlayStation, Nintendo 64, Dreamcast, and PC.
pc.ign.com: Codes - for PC platform games.
Game Sages - the cure for the common code.
Cheatland - cheat codes for PC and Playstation.
Secrets of the Game Sages - hints, codes, and FAQs.
Alien Moon - collection of PC and Playstation game cheats and codes, plus a game related chatroom to meet and dicuss the latest gaming news
Cheat Planet - cheats and hints for Playstation, Nintendo 64 and a variety of PC games
GoCheat - searchable directory of cheat codes.
World According to Lady Nightshade, The - walkthroughs of PC horror games such as Phantasmagoria, Resident Evil, and others
Super Cheats - cheats for PlayStation, Dreamcast, Nintendo 64 and PC games.
Super Games - features cheats and codes for all kinds of video games and computer games.
GameStats Tips and Tricks - online database of PC cheat codes.
The Cheat Elite -
|Technology companies||home - top of the page -|
Some Technology Companies:
www.aw.sgi.com - Alias/Wavefront
www.mips.com - MIPS Technologies, Inc.
www.multigen.com - MultiGen Inc.
www.nichimen.com - Nichimen Graphics
www.rambus.com - Rambus Online
www.sgi.com - Silicon Graphics Inc.
www.softimage.com - Softimage Inc.
www.motion-factory.com - Motion Factory Inc.
www.radgametools.com - RAD Inc., creators of widely known Smacker and Bink codecs
www.avatarmaker.com/products/mrg/ - Sven Technologies, multiresolution geometry solutions
www.ai.mit.edu/projects/leglab/publications/publications.html - MIT Leg laboratory publications
- AnimaTek Inc., creator of Animatek's World Builder - programming system
for terrain modeling, widely used in games
www.creaturelabs.com - Creature Labs - creators of the first commercially successfull artificial life game
- Terrain and Curved Surfaces, Brian Sharp's Home Page
www.landfield.com/faqs/comp-speech-faq/part1/ - speech synthesis web links
|Game companies||home - top of the page -|
- Blizzard - creators of Diablo I,II
www.mattelinteractive.com - Broderbund - creator of Myst
www.ea.com - Electronic Arts - probably the biggest game development/publishing company in the world
www.easports.com - Electronic Arts Sport - subsidiary of Electronic Arts - creator of such award-winning titles as NHL, FIFA, etc.
www.eidosinteractive.com - Eidos Interactive - creator of legendary Tomb Raider series
- DreamWorks Interactive
www.3do.com/corporate/company.htm - 3DO company - creators of Heroes of Might and Magic series
www.westwood.com - Westwood Studios (westwood.ea.com)
www.lionhead.co.uk/shocked/programming.html - Lionhead Studios - the company headed by legendary Peter Moulineaux
www.redlemon.com - Red Lemon Entertainment - one of the most famous British developers
www.funcom.com/ - Funcom - one of the most successfull European developers
www.nival.com - Nival Interactive - leading Russian game development company
|Programming||home - top of the page -|
games - Google programming games directory
games programming - Google games -> programming
www.flipcode.com/documents/gamfaq.txt - game devel. FAQ by Ben Sawyer
- programming reference library of GameDev.net
www.vb-bookmark.com/vbGame.html - Programming in Visual Basic:
www.gdmag.com - Game Developer Magazine = Gamasutra
www.thecursor.com - The Cursor Magazine
www.3dartist.com - 3D Artist, the how-to magazine
www.gamesdomain.co.uk/gamedev/gprog.html - lots of programming links, last updated in 98
www.gamesbasic.com - GamesBasic - fast development of fast games
www.gdcentral.com/javadev.htm - Java game development
- Gamasutra - game developers portal
www.flipcode.com - extremely useful game programming site
www.vmars.tuwien.ac.at/~wilfried/gpmega/gpmega/ - GPMega - Game Programming MegaSite
www.gdmag.com/code.htm - Game Developers magazine's source code collection
solair.eunet.yu/~karadzic/CGGP.htm - computer graphics and game programming links
www.geocities.com/SiliconValley/Park/9784/tut.html - collection of tutorials on game programming
|Quake, Doom||home - top of the page -|
www.planetquake.com/q2faq - FAQ
www.idsoftware.com - id Software
Quake II is a first-person 3D game developed by id Software, runs on MS Windows. id Software is the company responsible for creating the first-person shooter perspective genre when they released Wolfenstein 3D and then Spear of Destiny, the sequel to Wolf3D. Then it was well underway to release the game that would make the PC a games platform to be reckoned with: Doom, arguably one of the top 5 games of all time, if not the first. Doom 2, Ultimate Doom and Final Doom followed shortly.
While every competing company was trying to beat Doom for its sheer gameplay brilliance, id started development on "the next big thing": Quake. Using a real 3D engine, Quake surpassed everything in terms of internet community known to date and now id did it all again.
Quake II, much more than a mere sequel, is totally different from Quake fixing the incoherence present in that game plus adding tons of new effects which were impossible to do in Quake.
QuakeC - was John Carmack's foray into making his own language and he doesn't back it anymore. He's move to pure C code now.
Quake III is the rage now ( www.quake3arena.com ).
www.quake3nation.com - Q3A (Quake 3: Arena) is an online multiplayer oriented game that is all about deathmatch.
www.planetquake.com/qdevels - Quake DeveLS - DLL News
www.bluesnews.com/guide/quakec2.htm - Quake C basics
www.botepidemic.com - The Quake2 Bot Epidemic site
|Myth 2 & Halo||home - top of the page -|
Myth: The Fallen Lords (1997) - first 3D strategy game
where the 3D terrain is important to the gameplay, control your knights,
archers, and other infantry to defeat the evil hordes.
/mythiiresources/ - Myth 2 resources from compstratgames.about.com
myth2.bungie.com - Bungie Software, creators of Myth and Halo, was acquired by Microsoft in Summer 2000. Microsoft is integrating those games into its new console - Xbox.
halo.bungie.com - Bungie Software, creators of Halo
www.bungie.net - site for communication and multi-players
www.bungie.com - main site
|Diablo , Warcraft, Starcraft||home - top of the page -|
"Diablo .. dark gothic fantasy. .. enter
the labyrinth beneath the decaying town .. into the catacombs, you'll
armor, and magical treasures, and develop your character's skills and abilities. You might also want to bring a friend or two to help...
Built in support for battle.net, as well as modem, serial, and network play, insures that you'll never have to go in alone."
<From Blizzard's web page>
Diablo is designed by Blizzard North, a subdivision of Blizzard Entertainment and a division of Davidson & Associates, Inc. Best
known for their legendary productions Warcraft and Warcraft II. Original Diablo was released in 1996 and was considered one of the best Action/RPG (Role Playing Game). Diablo II was released in 2000.
programming+Diablo - Google games/video games - programming Diablo
diabloii.html - review by Blizzard on gamesdomain.com
diabloii - review on voodooextreme.com
www.planetdiablo.com/features/articles/cheating/ - Diablo II cheating
www.pcgameworld.com/cheats/d/diablofaq.htm - Diablo FAQ on pcgameworld.com
www.blizzard.com/starcraft/ - Starcraft - strategy
|Everquest||home - top of the page -|
- probably the greatest multiplayer first person RPG game of all time.
Everquest created the genre (internet multiplayer game) and recently announced
that they have 300,000 *active* subscribers who *average* 20 hours per
week on their game. This is a game that people pay $9.89 every month
|Other Games||home - top of the page -|
- Descent III. True 360° 3D environment. Move up, move
down, move everywhere you want to as you plummet down never-ending tunnels
while blasting hordes of robots. Top becomes bottom, up becomes down, and
your senses turn inside out...
www.descent-freespace.com - Descent Free Space - fly and fight in free space
- Heroes III - a game of epic battles and detailed strategy
that the whole family can enjoy. Set in a fantasy world of monsters and
magic, Heroes of Might and Magic will challenge game player of all skill
|Microsoft||home - top of the page -|
- Xbox concole
www.e3awards.com/win.html - The 2000 Game Critics Awards Committee selected Xbox for the "Best Peripheral/Hardware" award:
The nominees in this category were disparate -- Xbox, Dreamcast, PS2, Dreamcast Maracas, and the Dreamcast Mouse. Microsoft's Xbox was simply too cool to ignore. The DVD, networking from the outset and phenomenal graphics processing not only promise great things, but also utilize proven, stunning technology. Even more, it offers previously unheard of ease of use for developers.
www.activewin.com/xbox/xboxe3.shtml - Xbox preview
- Age of Empires
|Graphics||home - top of the page -|
- Google - games Graphics programming
www.gamasutra.com/features/20000411/sharp_01.htm - Pixar "Subdivision Surface Theory"
www.gdmag.com/backissue2000.htm - back issues of Game Developer Magazine
Michael Abrash (for example, Michael Abrash's Graphics Programming Black Book) - probably the greatest graphics programmers to walk the planet - even John Carmack pales in graphics programming to Abrash.
More Computer Arts:
http://www.webreference.com/3d/ - 3-D Animation Workshop - 100+ lessons by Robert Polevoi
www.discreet.com - Discreet Logic, creators of 3DStudioMax
|Digital Movies||home - top of the page -|
- Pixar Animation Studios
Pixar developed 3 core proprietary software systems:
|||Marionette, an animation software system for modeling, animating and lighting,|
|||Ringmaster, a production management software system for scheduling, coordinating and tracking a computer animation project|
|||RenderMan, a rendering software system for high-quality, photorealistic image synthesis that Pixar uses internally and licenses to third parties.|
Pixar has also developed a proprietary database of thousands of digital
models, sets, textures and surface appearances from its films and television
commercials. This "digital back lot" allows Pixar animators to retrieve
models and animation sequences from one animation project for use in another.
|PC Hardware requirements||home - top of the page -|
For better playing you need:
1. fast CD/DVD (x60 CD or x8 DVD)
2. Good Graphics card ($100..$300)
3. Fast CPU (400MHz or more)
4. RAM - 128MB (or more)
5. Internet connection
- ASUS - AGP-V7700 - probably the very best graphics card
www.smartcomputing.com/gameguide2000/videocards - a review comparing several videocards
LightWave 3D - a 3D animation system ($1,500)
LightWave 3D is what they use to animate the Hercules and Xena: Warrior Princess series.
www.newtek.com - creators of LightWave 3D
www.newtek.com/lowfi_index.html - some movies where LightWave 3D was used
www.zdnet.com/pcmag/features/software/1519/3d-r2.htm - PC Magazine review of 3-D animation software (includes other software tools as well)
animation.about.com/arts/animation/cs/lightwave3d - animation resources on about.com
www.vionline.com/newtek/0105/lw3fvb.html - LightWave 3D For Virtual Beginners
www.ruminari.com/3d/lightwavetuts.html - Studio Max Tuturials - intro to Lightwave 3D
iclub.nsu.ru/~lord/tutor/lw_tips - Lightwave 3D Tutors
www.render.ru:8102/tutor/lw/5/ - LightWave 3D v.5.5 tutorial in Russian
|Handheld and wireless||home - top of the page -|
- Palm games
www.wirelessgames.com - for the cheesy WAP stuff
www.pdagames.com - PDA games
www.handspring.com - games for Handspring Visor
www.palmgear.com/handspring/... - Palm & HandSpring Visor Games
- Da Gameboyz WAP page
|Game AI||home - top of the page -|
Game AI (Artificial Intelligence) - necessary part of all games (especially single-player).
- game AI resources on about.com
www.gamasutra.com/features/programming/19981120/gameai_01.htm - Game AI - the state of the industry (1998)
www.gameai.com/ai.html - game ai site
www.gameai.com/resources.html - game AI resources
forum.swarthmore.edu/~jay/learn-game/links/game-ai.html - game AI resources
Check out www.botepidemic.com for some of the advanced bots for first person shooters et al.
slashdot.org/articles/99/06/24/1545204.shtml - State of Computer Game AI
hmt.com/cwr/boids.html = www.red3d.com/cwr/boids/ - Craig Reynolds - generic simulated flocking creatures - boids-
forum.swarthmore.edu/~jay/learn-game/links/tutorial.html - best online AI instructional material by Jay Scott
www-cs-students.stanford.edu/~amitp/gameprog.html - Amit's game programming page
www.gamasutra.com/features/20000330/bobic_pfv.htm - Advanced Collision Detection Techniques
www.gamedev.net/reference/../#Collision Detection - Collision Detection
|Game Development||home - top of the page -|
So, you want to be in Game development?! Good. What exactly do you mean? Here is a list of job titles to choose from:
|VISUAL ARTS (Art Director, Lead Artist, Lead Animator, Animator,
3D Artist/Modeler, 2D Artist/Texturer, Art Assistant)
PROGRAMMING/ENGINEERING (Art Technician, Director of Development, Technical Director, Lead Programmer, Engine Programmer, Al Programmer, Tools Programmer, Programmer, Network Programmer, Hardware Engineer)
GAME DESIGN (Creative Director, Lead Designer, Game Designer, Level Designer, Interface Designer, Writer)
AUDIO (Director, SFX/Music, Composer/Musician, Sound Designer, SFX Engineer)
PRODUCTION (Executive Producer, Producer, Associate Producer, Project Lead/Manager, Video Director, Asset Manager, Editor, Localization, Licensing, QA/Tester, Documentation Development)
BUSINESS/LEGAL (CEO/President, VP/Executive Manager, Marketing/PR/Sales, Analyst/Lawyer/Consultant, HR/Training Mgr/Recruiter, IS/IT Manager, Venture Capitalist/Investor)
PUBLISHING (Executive Producer/Producer, Content Acquisition, Product Manager, Other (Please Specify))
Now, let's think about hardware/software and decisions to make:
|HARDWARE - PC/Mac desktops, Workstations, Monitors, Servers/networking equipment, Consumer audio cards, Professional Audio/MIDI Boards, Audio recording/editing equipment, Consumer graphics accelerators, Professional graphics accelerators, Digitizing/3D scanning equipment, Video capture/playback boards, Video editing systems, Data Storage/backup, DVD/CD-ROM burners, Game input devices(joysticks,etc.), Productivity input devices(tables,etc.), Motion capture equipment, Other Hardware(please specify)|
|SOFTWARE - Commercial game engines, Programming environments/compilers, Cross-platform/porting tools, Programming libraries/middleware, 3D rendering/modeling/animation, 2D draw/paint tools, Testing & debugging tools, Programming utilities, Multimedia/authoring/prototyping tools, Project/asset management, Game security, Image manipulation/photo enhancement, Video/film editing, Motion capture software, Sound composition/editing, Version control software, Video codecs, Audio codecs, Music libraries, Stock footage/clip media, 3D model libraries, SFX libraries, Other Software(please specify)|
|SERVICES - Contract art/animation, Contract programming, Contract music/sound, Contract testing & QA, Disc replication, Post-production, Platform porting, Localization, Internet service providers, Web hosting services, Internet/networking infrastructure, Motion capture services, Business (legal, marketing, accounting, PR, etc.), Licensing representation, Professional representation(recruiters,agents), Packaging production & design, Other Services|
By the way, what hardware you want your game run on?
|Windows 95/98/ME, Windows CE, Windows NT/2000, Linux, Other Unix, Mac OS, Mac OSX, Game Boy, Game Boy Color, Game Boy Advance, Palm OS, Cell phone/WAP/Imode, Other handheld OS, CD-ROM, DVD, Sega Dreamcast, Nintendo 64, Nintendo Game Cube, Sony Playstation, Sony Playstation 2, Microsoft Xbox, Online game channel (EA.com,etc.), MMPOG (UO,etc.), Web games, Arcade/Coin-Op, Interactive television, Other|